var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
preload: preload,
create: create,
update: update
});
function preload() {
game.load.image('phaser', '../assets/sprites/phaser-dude.png');
}
var sprite;
var upKey;
var downKey;
var leftKey;
var rightKey;
function create() {
game.stage.backgroundColor = '#736357';
sprite = game.add.sprite(300, 300, 'phaser');
upKey = game.input.keyboard.addKey(Phaser.Keyboard.UP);
downKey = game.input.keyboard.addKey(Phaser.Keyboard.DOWN);
leftKey = game.input.keyboard.addKey(Phaser.Keyboard.LEFT);
rightKey = game.input.keyboard.addKey(Phaser.Keyboard.RIGHT);
}
function update() {
if (upKey.isDown) {
sprite.y --;
}
if (downKey.isDown) {
sprite.y ++;
}
if (leftKey.isDown) {
sprite.x --;
}
if (rightKey.isDown) {
sprite.x ++;
}
}
function create() {
sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'ball');
game.physics.enable(sprite, Phaser.Physics.ARCADE);
}
function update() {
if (game.input.mousePointer.isDown) {
game.physics.arcade.moveToPointer(sprite, 400);
if (Phaser.Rectangle.contains(sprite.body, game.input.x, game.input.y)) {
sprite.body.velocity.setTo(0, 0);
}
} else {
sprite.body.velocity.setTo(0, 0);
}
}
function create() {
game.stage.backgroundColor = '#454645';
up = game.add.text(20, 20, '');
down = game.add.text(20, 80, '');
tap = game.add.text(20, 160, '');
game.input.onUp.add(function () {
up.text = 'up';
});
game.input.onDown.add(function () {
down.text = 'down';
});
game.input.onTap.add(function () {
tap.text = 'tap';
})
}
function render() {
game.debug.pointer(game.input.mousePointer);
game.debug.pointer(game.input.pointer1);
game.debug.pointer(game.input.pointer2);
}
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
preload: preload,
create: create,
update: update,
render: render
});
var ufo;
var leftBtn;
var rightBtn;
var speed = 4;
function preload() {
game.world.setBounds(0, 0, 1280, 600);
game.load.image('ground', '../assets/tests/ground-2x.png');
game.load.image('river', '../assets/tests/river-2x.png');
game.load.image('sky', '../assets/tests/sky-2x.png');
game.load.image('cloud0', '../assets/tests/cloud-big-2x.png');
game.load.image('cloud1', '../assets/tests/cloud-narrow-2x.png');
game.load.image('cloud2', '../assets/tests/cloud-small-2x.png');
game.load.spritesheet('button', '../assets/buttons/arrow-button.png', 112, 91);
game.load.image('ufo', '../assets/sprites/ufo.png');
}
function create() {
game.add.tileSprite(0, 0, 1280, 600, 'sky');
game.add.sprite(0, 360, 'ground');
game.add.sprite(0, 400, 'river');
game.add.sprite(200, 120, 'cloud0');
game.add.sprite(-60, 120, 'cloud1');
game.add.sprite(900, 170, 'cloud2');
ufo = game.add.sprite(320, 240, 'ufo');
ufo.anchor.setTo(0.5);
game.camera.follow(ufo);
leftBtn = game.add.sprite(160 - 112, 200, 'button', 0);
leftBtn.alpha = 0;
rightBtn = game.add.sprite(640 - 112, 200, 'button', 1);
rightBtn.alpha = 0;
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
ufo.x -= speed;
ufo.angle = -15;
leftBtn.alpha = 0.5;
} else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
ufo.x += speed;
ufo.angle = 15;
rightBtn.alpha = 0.6;
} else {
ufo.rotation = 0;
leftBtn.alpha = rightBtn.alpha = 0;
}
}
function render() {
game.debug.text('Hold left/right to move the ufo');
}