var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
preload: preload,
create: create,
update: update,
render: render
});
function preload() {
game.load.image('disk', '../assets/sprites/ra_dont_crack_under_pressure.png');
game.load.audio('boden', ['../assets/audio/bodenstaendig_2000_in_rock_4bit.mp3',
'../assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']);
}
var s;
var music;
function create() {
game.stage.backgroundColor = '#182d3b';
game.input.touch.preventDefault = false;
music = game.add.audio('boden');
music.play();
s = game.add.sprite(game.world.centerX, game.world.centerY, 'disk');
s.anchor.setTo(0.5);
game.input.onDown.add(changeVolumn, this);
}
function changeVolumn(pointer) {
console.log(pointer.y)
if (pointer.y < 100) {
music.mute = false;
} else if (pointer.y < 300) {
music.volume += 0.1;
} else {
music.volume -= 0.1;
}
}
function update() {
s.rotation += 0.001;
}
function render() {
game.debug.soundInfo(music, 20, 32);
}
music = game.add.audio('boden');
music.onDecoded.add(start, this);
function start() {
music.fadeIn(4000);
}