var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
preload: preload,
create: create,
update: update,
render: render
});
var sprite;
var counter = 0;
var step = Math.PI * 2 / 360;
function preload() {
game.load.image('sprite', '../assets/sprites/phaser2.png');
}
function create() {
sprite = game.add.sprite(0, 0, 'sprite');
sprite.alpha = 0.5;
sprite.x = game.width / 2;
sprite.anchor.set(0.5);
sprite.inputEnabled = true;
}
function update() {
var tStep = Math.sin(counter);
sprite.y = (game.height / 2) + tStep * 30;
sprite.rotation += Phaser.Math.degToRad(0.1 * tStep);
counter += step;
}
function render() {
game.debug.inputInfo(32, 32);
game.debug.spriteInputInfo(sprite, 32, 130);
game.debug.pointer(game.input.activePointer);
}
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
preload: preload,
create: create,
update: update,
render: render
});
var sprite;
var counter = 0;
var step = Math.PI * 2 / 360;
function preload() {
game.load.image('sprite', '../assets/sprites/phaser2.png');
}
function create() {
sprite = game.add.sprite(0, 0, 'sprite');
sprite.alpha = 0.5;
sprite.x = game.width / 2;
sprite.anchor.set(0.5);
}
function update() {
var tStep = Math.sin(counter);
sprite.y = (game.height / 2) + tStep * 30;
sprite.rotation += Phaser.Math.degToRad(0.1 * tStep);
counter += step;
}
function render() {
game.debug.spriteInfo(sprite, 32, 32);
}
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', {
preload: preload,
create: create,
update: update,
render: render
});
var sprite;
var counter = 0;
var step = Math.PI * 2 / 360;
function preload() {
game.load.image('sprite', '../assets/sprites/phaser2.png');
}
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'sprite');
sprite.anchor.set(0.5);
game.physics.arcade.enable(sprite);
}
function update(){
var tStep = Math.sin(counter);
sprite.body.y = 120 + tStep * 60;
counter += step;
}
function render() {
game.debug.body(sprite);
}
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
preload: preload,
create: create,
update: update,
render: render
});
var sprite, spriteB;
var counter = 0;
var step = Math.PI * 2 / 360;
function preload() {
game.load.image('sprite', '../assets/sprites/phaser2.png');
}
function create() {
sprite = game.add.sprite(0, 0, 'sprite');
sprite.alpha = 0.5;
sprite.x = game.width / 2;
sprite.anchor.set(0.5);
}
function update() {
var tStep = Math.sin(counter);
sprite.y = (game.height / 2) + tStep * 30;
sprite.rotation += Phaser.Math.degToRad(0.1 * tStep);
counter += step;
}
function render() {
game.debug.cameraInfo(game.camera, 32, 32);
}
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
preload: preload,
create: create,
update: update,
render: render
});
var sprite;
var counter = 0;
var step = Math.PI * 2 / 360;
function preload() {
game.load.image('sprite', '../assets/sprites/phaser2.png');
}
function create() {
sprite = game.add.sprite(0, 0, 'sprite');
sprite.alpha = 0.5;
sprite.x = game.width / 2;
sprite.anchor.set(0.5);
sprite.inputEnabled = true;
}
function update() {
var tStep = Math.sin(counter);
sprite.y = (game.height / 2) + tStep * 30;
sprite.rotation += Phaser.Math.degToRad(0.1 * tStep);
counter += step;
}
function render() {
game.debug.spriteBounds(sprite);
// game.debug.spriteCorners(sprite, true, true);
}